using System.Diagnostics;
using UnityEngine;
using Debug = UnityEngine.Debug;

namespace Fusion.Frameworks.Log
{
    public static class LogRecorder
    {
        [Conditional("FUSION_DEBUG")]
        public static void Log(object value)
        {
            Debug.Log(value);
        }

        [Conditional("FUSION_DEBUG")]
        public static void LogError(object value)
        {
            Debug.LogError(value);
        }

        [Conditional("FUSION_DEBUG")]
        public static void LogWarning(object value)
        {
            Debug.LogWarning(value);
        }
    }
}

